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Kingdoms of Camelot | |
---|---|
Developer(s) | Kabam |
Publisher(s) | Kabam |
Platform(s) | macOS Microsoft Windows |
Release | November 2, 2009 |
Genre(s) | Multiplayer Browser Game |
Mode(s) | Multiplayer |
Kingdoms of Camelot is a massively multiplayer onlinereal-time strategybrowser game created by Canadian studio Kabam when it was named Watercooler Inc.. It went into beta on November 2, 2009 and was released on November 6, 2009. On December 9, 2014, Kabam announced it was selling most of its web games, including Kingdoms of Camelot, to RockYou.[1] The transferred formally happened at the beginning of April 2015.[2]
KINGDOMS OF CAMELOT. Game Support Play now on Facebook. Battle rages in Camelot, the realm of legend ruled by the noble King Arthur. Kingdoms of Camelot. 877,035 likes 205 talking about this. Battles rage in Camelot, in the realm of legend, ruled by the noble King Arthur and his famed knights.
Game Play[edit]
Essentially a build and warfare game, Kingdoms of Camelot relies heavily on timers and resource management. All actions take time, from a few seconds to days. The game includes a chat feature both for 'global' and 'alliance' conversations.
Kingdoms of Camelot includes a Tournaments feature to create competition and reduce the monotony of game-play.
Might of Winter[edit]
The 'Might of Winter' event ran from Sat, 13 Feb 2010 08:00:00 GMT to Sat, 20 Feb 2010 08:00:00 GMT. Prizes ranged from 1000 gems for first place to 100 gems for fifth. Players scoring between sixth and one hundredth place received in game items.
Tournament of Crests[edit]
The 'Tournament of Crests' event ran from Fri, 26 Feb 2010 02:00:00 GMT to Fri, 05 Mar 2010 08:00:00 GMT. The event served as an introduction to collecting items known as crests—named after knights in Arthurian legend—which are required to start a third city in the game. Prizes for this event were identical to the Might of Winter.
Development[edit]
The game was made for Facebook and was first released as a beta release. The wide release was November 6, 2009.
The game was transferred to RockYou and supported by RockYou as of the beginning of April 2015, though Kabam still hosted the game and Kabam Rewards still applied to the game until 2017.[2]
Reception[edit]
![Kingdoms of camelot on facebook (1) Kingdoms of camelot on facebook (1)](https://s-media-cache-ak0.pinimg.com/564x/15/2a/de/152ade443651a8d17506dd4dd898286f.jpg)
The game was generally rated positively by critics. IGN rated it 7.6.[3]
Kingdoms of Camelot: Battle for the North[edit]
Kingdoms of Camelot | |
---|---|
Developer(s) | Kabam |
Publisher(s) | Kabam |
Platform(s) | macOS Microsoft Windows |
Release | March 1, 2012 |
Genre(s) | Multiplayer Browser Game |
Mode(s) | Multiplayer |
Kingdoms of Camelot: Battle for the North is the mobile version of Kingdoms of Camelot developed for iOS and Android. It went into beta on November 21, 2011 and was released for iOS on March 1, 2012.[4]
This game was another major milestone for Kabam, being its first mobile game. It is a standalone title with no connectivity to the Facebook game, as Kabam targeted a different player base for the mobile version.[4]KoC: Battle for the North was a huge financial success and became the top grossing iPhone app of 2012.[5]
Critical reviews were generally positive. Metacritic gave it 65/100[6] and GameRankings gave it 63%.[7]
On January 7, 2016, Kabam sold a number of its older titles, including Battle for the North, to Chinese publisher GAEA Mobile. Along with The Hobbit: Kingdoms of Middle Earth, both games were Kabam's top-grossing titles in 2013.[8]
References[edit]
- ^Alex Wawro (2014-12-10). 'Kabam shifts focus to mobile, sells off social games to RockYou'. gamasutra. Retrieved 2016-03-12.
- ^ ab'Welcome to RockYou!'. Community.kabam.com. 2015-04-08. Retrieved 2015-06-14.
- ^'Kingdoms of Camelot - Web Games'. IGN. Retrieved 2016-03-12.
- ^ abTom Curtis (2012-03-01). 'Kabam expands to mobile with new Kingdoms of Camelot title'. Gamasutra. Retrieved 2016-03-12.
- ^Scott Reyburn (2012-12-13). 'Apple lists top apps of 2012'. SocialTimes. Retrieved 2016-03-12.
- ^'Kingdoms of Camelot: Battle for the North for iPhone/iPad Reviews'. metacritic. Retrieved 2016-03-12.
- ^'Kingdoms of Camelot: Battle for the North for iOS (iPhone/iPad)'. GameRakings. Retrieved 2016-03-12.
- ^Christian Nutt (2016-01-07). 'Kabam sells off Kingdoms of Camelot and other old titles to focus on big bets'. Gamasutra. Retrieved 2016-03-12.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Kingdoms_of_Camelot&oldid=941331545'
Kingdoms of Camelot is similar in respect to the more lascivious browser-based fantasy title,. Essentially, players are given a single, walled-in city and a fairly generous amount of land. Outside the city gates, players are tasked with the production of various structures needed to produce food, wood, stone, and ore (farm, sawmill, etc.). Like in a strategy game, these become the resources needed to build new buildings and train new units (more on that later).
While it is some ways reminiscent of real-time strategy games like Age of Empires or early Warcraft titles, the play is asynchronous, like farming and mafia RPGs on Facebook. Perhaps we’ll see Civilization Network use similar elements when it launches later this year?Inside the walls, the game is more like a city builder app. Players must manage everything from taxes and happiness to defenses and might.
It is hardly simple. Each building has a unique feature.
If you build and upgrade cottages, then you get more population. If you build more taverns, you get happiness (which negates unhappiness caused by taxes – your source of gold). From here, it starts to get more into strategic and social features.
Feudal times are all about alliances, conquest, and invaders. However, in order to do anything in Kingdoms pertaining to these, one has to have the proper buildings.
For example, without a market, you cannot trade resources with other users. Without an embassy, you can not form alliances, nor can you house friendly troops that come to aid you when under siege.This actually becomes very important, as beyond the boundaries of your budding kingdom is a whole heap of wilderness. Mountains, hillsides, forests, barbarian camps, and rival cities.
Broken up into a grid, each part of the world you conquer will add to the strength of your own lands. If you conquer a mountain, you earn a percentage boost to your ore production; a lake, food.Of course, this is only resource gathering. Empty plains can be expanded into for the creation of more cities under your name, but better than this, neighboring players can be raided and plundered! This is where structures like a Knights Hall, barracks, and watch towers (defenses) come into play. What good is a kingdom without an army, anyway? Well, following tech trees similar to a real time strategy game, more powerful units require more highly upgraded buildings and range from simple militia and scouts to armored ballistas and supply wagons.
This is where the game starts to slow down and gets a bit more complex.It’s hard to know what one should build and how many, as most of the explanations on units are very general. All you really know is what is required to make them, which is generally upgraded buildings (and occasionally researched technology).
Of course, as these get stronger, they take longer and longer to build. Now, there are items one can buy to make building faster, and when they start to take an hour or more, you can post to your Facebook feed and have friends click a link to “help” you build faster. Unfortunately, this only affects the speed, and doesn’t help too much in the instruction department.Kingdoms of Camelot has a metric ton of features going on and it is a bit overwhelming at first. Luckily, this is mitigated, slightly, by a Quests feature that has a list of things to do next, but even that is saturated with tasks.
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